

//#include "WinUnit.h"
//
//BEGIN_TEST(MyFailingTest)
//{
//	WIN_ASSERT_TRUE(3 > 4);
//}
//END_TEST
//
//BEGIN_TEST(MySucceedingTest)
//{
//	WIN_ASSERT_TRUE(4 > 3);
//}
//END_TEST



// Old code from Pokernut.Console kept here as reference

//void GetCurrentPath(char* buffer)
//{
//	_getcwd(buffer, _MAX_PATH);
//}

	//char currentPath[_MAX_PATH];
	////GetCurrentPath(currentPath);
	//_getcwd(currentPath, _MAX_PATH);
	//string dirName(currentPath);

	//cout << "working directory: " + dirName << endl;
	//
	//dirName.append("\\..\\..\\..\\data\\samples\\");	
	//cout << "samples directory: " + dirName << endl;

	//FileNamesRetriever f;
	//list<string> s = f.Retrieve(dirName);
	//
	//cout << "files: \n";
	//copy (s.begin(), s.end(), ostream_iterator<string>(cout, "\n"));
	//cout << endl;

	//HandHistoryParser parser = HandHistoryParser();
	/*list<Hand> handList;
	list<string>::iterator strListIter = s.begin();
	while (strListIter != s.end()) 
	{
		string handText;
		string line;
		string filePath = dirName + *strListIter;
		
		handList.splice(handList.end(), parser.Parse(filePath));
		strListIter++;
	}

	list<Hand>::iterator handListIt = handList.begin();
	while (handListIt != handList.end())
	{
		cout << handListIt->TableName() << endl;
		handListIt++;
	}*/